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McCree Blackwatch Pistol Skin

I decided to practice my modelling by creating a fan art piece of McCree's Blackwatch skin from Overwatch.
I've attached some images of the process.

General workflow:
1. Blockout in Blender
2. High poly in Zbrush
3. Lowpoly using blockout in Blender
4. UV Unwrap in Blender
5. Bake normal map and AO in marmoset toolbag 3
6. Import model into substance painter, import normal and AO
7. Texture paint inside SP
8. Re-import to Marmoset for some final renders with textures

I feel like I learnt a lot about the workflow for creating assets whilst learning Blender 2.8, which is awesome!
The model is sitting at around 4k polys using a 2K map (UV is mirrored)